Key Insights
The Australian toys and games market, valued at approximately $1.56 billion in 2025, is projected to experience steady growth, with a Compound Annual Growth Rate (CAGR) of 3.23% from 2025 to 2033. This growth is fueled by several key factors. Increasing disposable incomes among Australian households, coupled with a rising birth rate and a strong preference for experiential learning and play-based education, are driving demand for a diverse range of toys and games. The popularity of online retail channels, exemplified by the success of Amazon Australia, Kmart, and Catch, has significantly expanded market access and facilitated competitive pricing. Furthermore, continuous innovation in toy technology, encompassing interactive and educational toys, contributes to sustained consumer interest and drives market expansion. However, potential restraints include fluctuations in economic conditions, potentially impacting consumer spending on non-essential items. The market is segmented by product type (e.g., action figures, board games, educational toys, video games, plush toys), price point, and distribution channels (online vs. brick-and-mortar). Major players like Amazon Australia, Kmart, Woolworths (Big W), and Myer dominate the market landscape, showcasing both the scale of the sector and the increasing role of e-commerce in shaping consumer buying behavior.
The competitive landscape is characterized by both large multinational corporations and specialized toy retailers. The presence of both online and offline channels provides consumers with diverse purchasing options. Successful market players strategically utilize promotional campaigns, seasonal offerings, and loyalty programs to engage customers and drive sales. The market's future growth will depend on adapting to evolving consumer preferences, incorporating sustainable practices, and maintaining a balance between online and offline retail strategies to cater to diverse consumer needs and preferences. Innovation in product design, technological integration, and sustainable manufacturing will be crucial in driving future market expansion. The growing influence of social media and influencer marketing also presents opportunities for market players to engage effectively with their target audience.

Australia Toys and Games Market: A Comprehensive Report (2019-2033)
This in-depth report provides a comprehensive analysis of the Australia Toys and Games Market, offering invaluable insights for industry stakeholders, investors, and businesses seeking to navigate this dynamic sector. With a study period spanning 2019-2033, a base year of 2025, and a forecast period of 2025-2033, this report delivers critical data and actionable intelligence to inform strategic decision-making. The Australian toys and games market is valued at xx Million in 2025 and is projected to reach xx Million by 2033, exhibiting a CAGR of xx%.
Australia Toys and Games Market Market Concentration & Dynamics
The Australian toys and games market exhibits a moderately concentrated landscape, dominated by major players like Amazon Australia, K Mart Group (Kmart, Target, and Catch), Woolworths Limited (Big W), Myer, and others. Smaller players like Toy Mate, David Jones, Mighty Ape, and Toyworld cater to niche segments. Online marketplaces such as eBay and specialized retailers like EB Games and JB Hi-Fi further diversify the market. The emergence of online-only retailers like Kogan, Temple & Webster, and Costco adds to the competitive intensity.
- Market Share: Amazon Australia holds an estimated xx% market share, followed by K Mart Group at xx%, and Woolworths Limited at xx%. The remaining market share is distributed amongst other prominent players, including smaller specialized stores and online retailers.
- M&A Activity: The historical period (2019-2024) witnessed xx M&A deals, indicating moderate consolidation. Further consolidation is anticipated in the forecast period (2025-2033), driven by the need for scale and market share expansion amongst the major players. The level of M&A activity is expected to be xx in the coming years.
- Innovation Ecosystems: A vibrant innovation ecosystem exists, fueled by independent toy designers, technological advancements in interactive toys, and increasing use of digital marketing and online sales channels.
- Regulatory Frameworks: The Australian Competition and Consumer Commission (ACCC) plays a vital role in ensuring fair competition and consumer protection within the sector, influencing market dynamics and M&A activity.
- Substitute Products: The increasing popularity of digital entertainment, particularly video games and online interactive experiences, represents a significant substitute for traditional toys and games.
- End-User Trends: Shifting consumer preferences towards educational toys, STEM-focused games, and sustainable products are significantly impacting the market.
Australia Toys and Games Market Industry Insights & Trends
The Australian toys and games market has witnessed robust growth, driven by several key factors. Rising disposable incomes, coupled with increasing urbanization and a growing population of children, fuels demand. Technological advancements, particularly in interactive toys and augmented reality (AR)/virtual reality (VR) games, are disrupting the traditional toy market. Evolving consumer behaviors towards experience-based entertainment and the growing preference for online shopping further shape market dynamics.
Market growth is also influenced by seasonal factors (Christmas in particular) and the introduction of new licensed products based on popular movies and TV shows. The increasing importance of e-commerce platforms for sales and marketing is also a major contributing factor.

Key Markets & Segments Leading Australia Toys and Games Market
The Australian toys and games market is geographically concentrated in major metropolitan areas like Sydney, Melbourne, Brisbane, and Perth.
- Drivers of Dominance:
- Strong purchasing power in these urban centers.
- Higher concentration of retail outlets and online presence.
- Accessibility to new product launches and trends.
While most segments show growth, certain ones are experiencing faster expansion than others:
- Educational Toys & Games: Strong growth driven by increasing parental focus on child development and early learning.
- Interactive & Tech-Enabled Toys: Rapid expansion fueled by technological advancements and consumer preference for innovative, engaging products.
- Collectibles & Licensed Merchandise: Consistent growth, driven by the popularity of movies, TV shows, and video games.
The detailed dominance analysis across regions is detailed in the full report, along with comprehensive market sizing and segmentation.
Australia Toys and Games Market Product Developments
Recent product innovations include the integration of artificial intelligence (AI) and augmented reality (AR) in toys, creating interactive and engaging experiences. The market is also seeing a surge in sustainable and ethically sourced toys, reflecting changing consumer preferences. These developments offer businesses competitive advantages by providing unique and appealing products catering to the evolving market demand.
Challenges in the Australia Toys and Games Market Market
The Australian toys and games market faces several challenges, including:
- Supply chain disruptions: Global supply chain issues have impacted the availability of certain products and increased production costs.
- Increased competition: The market is highly competitive, with both established players and new entrants vying for market share.
- Economic downturns: Fluctuations in the economy may impact consumer spending on discretionary items such as toys and games. The impact is estimated to be xx Million in potential lost revenue in a worst-case recessionary scenario.
Forces Driving Australia Toys and Games Market Growth
Several key factors are driving the growth of the Australian toys and games market, including:
- Technological advancements: The integration of technology into toys and games creates interactive and engaging experiences for children.
- Rising disposable incomes: Increased disposable incomes, particularly amongst middle-class families, fuel demand for toys and games.
- Favorable demographic trends: Australia's relatively young population supports strong demand for children's products.
Long-Term Growth Catalysts in the Australia Toys and Games Market
Long-term growth in the Australian toys and games market will be fueled by continuous innovation in product design, technological integration, strategic partnerships amongst market players, and expansion into new markets (both online and geographically). Expansion into rural markets and further leveraging of the online retail channel offers significant potential for sustained expansion.
Emerging Opportunities in Australia Toys and Games Market
Emerging opportunities include:
- Expansion into niche markets: Catering to specific age groups or interests presents significant growth potential.
- Development of sustainable and ethically produced toys: This aligns with growing consumer demand for environmentally and socially responsible products.
- Leveraging the metaverse and augmented reality: These technologies offer opportunities to create immersive and engaging play experiences.
Leading Players in the Australia Toys and Games Market Sector
- Amazon Australia
- K Mart Group (Kmart, Target, and Catch)
- Woolworths Limited (Big W)
- Myer
- Toy Mate
- David Jones
- Mighty Ape
- Toyworld
- eBay
- EB Games
- JB Hi-Fi
- Other Prominent Retailers (Online Toys Australia, Kogan, Temple & Webster, Costco etc.)
Key Milestones in Australia Toys and Games Market Industry
- January 2023: Amazon Web Services (AWS) launched its second infrastructure region in Australia, improving the digital infrastructure for the entire sector and boosting e-commerce capabilities.
- June 2023: The acquisition of ImmediateScripts by API, now part of Wesfarmers' health division, highlights the increasing integration of technology and health-related services, potentially influencing the development of educational and therapeutic toys.
Strategic Outlook for Australia Toys and Games Market Market
The Australian toys and games market presents a promising outlook, driven by ongoing technological advancements, evolving consumer preferences, and the potential for expansion into new markets and segments. Companies adopting innovative strategies to meet the evolving needs of consumers and taking advantage of technological opportunities stand to gain significant market share in this dynamic sector. The market is expected to show significant growth over the forecast period, primarily influenced by the continuing shift towards digital entertainment and interactive toys.
Australia Toys and Games Market Segmentation
-
1. Type
- 1.1. Card Games
- 1.2. Construction Sets and Models
- 1.3. Dolls and Stuffed Toys
- 1.4. Plastic and Other Toys
- 1.5. Puzzles
- 1.6. Toys for Toddlers and Kids
- 1.7. Video Game Consoles
-
2. Distribution Channel
- 2.1. Online
- 2.2. Offline
Australia Toys and Games Market Segmentation By Geography
- 1. Australia

Australia Toys and Games Market REPORT HIGHLIGHTS
Aspects | Details |
---|---|
Study Period | 2019-2033 |
Base Year | 2024 |
Estimated Year | 2025 |
Forecast Period | 2025-2033 |
Historical Period | 2019-2024 |
Growth Rate | CAGR of 3.23% from 2019-2033 |
Segmentation |
|
Table of Contents
- 1. Introduction
- 1.1. Research Scope
- 1.2. Market Segmentation
- 1.3. Research Methodology
- 1.4. Definitions and Assumptions
- 2. Executive Summary
- 2.1. Introduction
- 3. Market Dynamics
- 3.1. Introduction
- 3.2. Market Drivers
- 3.2.1. Growing Demand for Eco-Friendly and Sustainable Toys; Increasing Awareness of Early Childhood Development
- 3.3. Market Restrains
- 3.3.1. Growing Demand for Eco-Friendly and Sustainable Toys; Increasing Awareness of Early Childhood Development
- 3.4. Market Trends
- 3.4.1. Rise in the Number of People Buying Video Games
- 4. Market Factor Analysis
- 4.1. Porters Five Forces
- 4.2. Supply/Value Chain
- 4.3. PESTEL analysis
- 4.4. Market Entropy
- 4.5. Patent/Trademark Analysis
- 5. Australia Toys and Games Market Analysis, Insights and Forecast, 2019-2031
- 5.1. Market Analysis, Insights and Forecast - by Type
- 5.1.1. Card Games
- 5.1.2. Construction Sets and Models
- 5.1.3. Dolls and Stuffed Toys
- 5.1.4. Plastic and Other Toys
- 5.1.5. Puzzles
- 5.1.6. Toys for Toddlers and Kids
- 5.1.7. Video Game Consoles
- 5.2. Market Analysis, Insights and Forecast - by Distribution Channel
- 5.2.1. Online
- 5.2.2. Offline
- 5.3. Market Analysis, Insights and Forecast - by Region
- 5.3.1. Australia
- 5.1. Market Analysis, Insights and Forecast - by Type
- 6. Competitive Analysis
- 6.1. Market Share Analysis 2024
- 6.2. Company Profiles
- 6.2.1 Amazon Australia
- 6.2.1.1. Overview
- 6.2.1.2. Products
- 6.2.1.3. SWOT Analysis
- 6.2.1.4. Recent Developments
- 6.2.1.5. Financials (Based on Availability)
- 6.2.2 K Mart Group (Kmart Target and Catch)
- 6.2.2.1. Overview
- 6.2.2.2. Products
- 6.2.2.3. SWOT Analysis
- 6.2.2.4. Recent Developments
- 6.2.2.5. Financials (Based on Availability)
- 6.2.3 Woolworths Limited (Big W)
- 6.2.3.1. Overview
- 6.2.3.2. Products
- 6.2.3.3. SWOT Analysis
- 6.2.3.4. Recent Developments
- 6.2.3.5. Financials (Based on Availability)
- 6.2.4 Myer
- 6.2.4.1. Overview
- 6.2.4.2. Products
- 6.2.4.3. SWOT Analysis
- 6.2.4.4. Recent Developments
- 6.2.4.5. Financials (Based on Availability)
- 6.2.5 Toy Mate
- 6.2.5.1. Overview
- 6.2.5.2. Products
- 6.2.5.3. SWOT Analysis
- 6.2.5.4. Recent Developments
- 6.2.5.5. Financials (Based on Availability)
- 6.2.6 David Jones
- 6.2.6.1. Overview
- 6.2.6.2. Products
- 6.2.6.3. SWOT Analysis
- 6.2.6.4. Recent Developments
- 6.2.6.5. Financials (Based on Availability)
- 6.2.7 Mighty Ape
- 6.2.7.1. Overview
- 6.2.7.2. Products
- 6.2.7.3. SWOT Analysis
- 6.2.7.4. Recent Developments
- 6.2.7.5. Financials (Based on Availability)
- 6.2.8 Toyworld
- 6.2.8.1. Overview
- 6.2.8.2. Products
- 6.2.8.3. SWOT Analysis
- 6.2.8.4. Recent Developments
- 6.2.8.5. Financials (Based on Availability)
- 6.2.9 ebay
- 6.2.9.1. Overview
- 6.2.9.2. Products
- 6.2.9.3. SWOT Analysis
- 6.2.9.4. Recent Developments
- 6.2.9.5. Financials (Based on Availability)
- 6.2.10 EB Games
- 6.2.10.1. Overview
- 6.2.10.2. Products
- 6.2.10.3. SWOT Analysis
- 6.2.10.4. Recent Developments
- 6.2.10.5. Financials (Based on Availability)
- 6.2.11 JB Hifi
- 6.2.11.1. Overview
- 6.2.11.2. Products
- 6.2.11.3. SWOT Analysis
- 6.2.11.4. Recent Developments
- 6.2.11.5. Financials (Based on Availability)
- 6.2.12 Other Prominent Retailers (Online Toys Australia KoganTemple & Webster Costco etc )**List Not Exhaustive
- 6.2.12.1. Overview
- 6.2.12.2. Products
- 6.2.12.3. SWOT Analysis
- 6.2.12.4. Recent Developments
- 6.2.12.5. Financials (Based on Availability)
- 6.2.1 Amazon Australia
List of Figures
- Figure 1: Australia Toys and Games Market Revenue Breakdown (Million, %) by Product 2024 & 2032
- Figure 2: Australia Toys and Games Market Share (%) by Company 2024
List of Tables
- Table 1: Australia Toys and Games Market Revenue Million Forecast, by Region 2019 & 2032
- Table 2: Australia Toys and Games Market Volume Billion Forecast, by Region 2019 & 2032
- Table 3: Australia Toys and Games Market Revenue Million Forecast, by Type 2019 & 2032
- Table 4: Australia Toys and Games Market Volume Billion Forecast, by Type 2019 & 2032
- Table 5: Australia Toys and Games Market Revenue Million Forecast, by Distribution Channel 2019 & 2032
- Table 6: Australia Toys and Games Market Volume Billion Forecast, by Distribution Channel 2019 & 2032
- Table 7: Australia Toys and Games Market Revenue Million Forecast, by Region 2019 & 2032
- Table 8: Australia Toys and Games Market Volume Billion Forecast, by Region 2019 & 2032
- Table 9: Australia Toys and Games Market Revenue Million Forecast, by Type 2019 & 2032
- Table 10: Australia Toys and Games Market Volume Billion Forecast, by Type 2019 & 2032
- Table 11: Australia Toys and Games Market Revenue Million Forecast, by Distribution Channel 2019 & 2032
- Table 12: Australia Toys and Games Market Volume Billion Forecast, by Distribution Channel 2019 & 2032
- Table 13: Australia Toys and Games Market Revenue Million Forecast, by Country 2019 & 2032
- Table 14: Australia Toys and Games Market Volume Billion Forecast, by Country 2019 & 2032
Frequently Asked Questions
1. What is the projected Compound Annual Growth Rate (CAGR) of the Australia Toys and Games Market?
The projected CAGR is approximately 3.23%.
2. Which companies are prominent players in the Australia Toys and Games Market?
Key companies in the market include Amazon Australia, K Mart Group (Kmart Target and Catch), Woolworths Limited (Big W), Myer, Toy Mate, David Jones, Mighty Ape, Toyworld, ebay, EB Games, JB Hifi, Other Prominent Retailers (Online Toys Australia KoganTemple & Webster Costco etc )**List Not Exhaustive.
3. What are the main segments of the Australia Toys and Games Market?
The market segments include Type, Distribution Channel.
4. Can you provide details about the market size?
The market size is estimated to be USD 1.56 Million as of 2022.
5. What are some drivers contributing to market growth?
Growing Demand for Eco-Friendly and Sustainable Toys; Increasing Awareness of Early Childhood Development.
6. What are the notable trends driving market growth?
Rise in the Number of People Buying Video Games.
7. Are there any restraints impacting market growth?
Growing Demand for Eco-Friendly and Sustainable Toys; Increasing Awareness of Early Childhood Development.
8. Can you provide examples of recent developments in the market?
January 2023: Amazon Web Services (AWS) introduced the second AWS infrastructure Region in Australia, constituting a global physical site with clustered data centers. The recently launched AWS Asia-Pacific (Melbourne) Region aims to bring advanced AWS technologies, including computing, storage, artificial intelligence (AI), and machine learning, in closer proximity to a broader customer base. This initiative aims to reduce network latency, enabling customers to meet local data residency regulations more effectively.
9. What pricing options are available for accessing the report?
Pricing options include single-user, multi-user, and enterprise licenses priced at USD 3800, USD 4500, and USD 5800 respectively.
10. Is the market size provided in terms of value or volume?
The market size is provided in terms of value, measured in Million and volume, measured in Billion.
11. Are there any specific market keywords associated with the report?
Yes, the market keyword associated with the report is "Australia Toys and Games Market," which aids in identifying and referencing the specific market segment covered.
12. How do I determine which pricing option suits my needs best?
The pricing options vary based on user requirements and access needs. Individual users may opt for single-user licenses, while businesses requiring broader access may choose multi-user or enterprise licenses for cost-effective access to the report.
13. Are there any additional resources or data provided in the Australia Toys and Games Market report?
While the report offers comprehensive insights, it's advisable to review the specific contents or supplementary materials provided to ascertain if additional resources or data are available.
14. How can I stay updated on further developments or reports in the Australia Toys and Games Market?
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Methodology
Step 1 - Identification of Relevant Samples Size from Population Database



Step 2 - Approaches for Defining Global Market Size (Value, Volume* & Price*)

Note*: In applicable scenarios
Step 3 - Data Sources
Primary Research
- Web Analytics
- Survey Reports
- Research Institute
- Latest Research Reports
- Opinion Leaders
Secondary Research
- Annual Reports
- White Paper
- Latest Press Release
- Industry Association
- Paid Database
- Investor Presentations

Step 4 - Data Triangulation
Involves using different sources of information in order to increase the validity of a study
These sources are likely to be stakeholders in a program - participants, other researchers, program staff, other community members, and so on.
Then we put all data in single framework & apply various statistical tools to find out the dynamic on the market.
During the analysis stage, feedback from the stakeholder groups would be compared to determine areas of agreement as well as areas of divergence